Major Progress and Wasted Time
In hindsight I've made significant strides with this latest build. But I can't seem to wash out the bitter taste in my mouth which was trying to get "rumble" in my game. This blogpost pretty much summed up my grueling experience. Anyhow here are the
Changes:
new soundtrack
halved the player health, for quicker more intense matches
added recoil to shots
basic menu sounds
tweaked the positional audio
new sound effects- stunned, death, shieldEffect
minor audio tweaks and fixes
fires that breakout as health gets lower
faster moving shots
tweaked the scale of the ships
main trail doubles in size when your speed is at a stun capable velocity
menu color scheme change
sand now is now the color of sand
health bars correspond to player colors
Files
Get Antimony
Antimony
Real-Time Power Management Arcade Duel
Status | In development |
Author | spatialfree |
Genre | Action |
Tags | 3D, Controller, gamepad, Local multiplayer, Multiplayer, Sci-fi |
Accessibility | Textless |
More posts
- 2.0 Jam SubmissionSep 20, 2017
- Antimony 1.5Jul 20, 2017
- 1.4 ChangelogJul 10, 2017
- 1.3 ChangelogJun 30, 2017
- 1.1Jun 26, 2017
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